RedM Natives

SET_PED_ACCURACY

Hash0x7AEFB85C1D49DEB6
Runtime nameSetPedAccuracy
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x7AEFB85C1D49DEB6

Signature

void SET_PED_ACCURACY(Ped ped, int accuracy);

Parameters

NameTypeDescription
pedPed—
accuracyint—

Returns void

Description

accuracy = 0-100, 100 being perfectly accurate

Usage

Lua
SetPedAccuracy(ped, accuracy)

-- always works, by hash
Citizen.InvokeNative(0x7AEFB85C1D49DEB6, ped, accuracy)
JavaScript and C#
JavaScript
SetPedAccuracy(ped, accuracy);

// by hash
Citizen.invokeNative('0x7AEFB85C1D49DEB6', ped, accuracy);
C#
Function.Call((Hash)0x7AEFB85C1D49DEB6, ped, accuracy);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.