RedM Natives

SET_PED_MAX_MOVE_BLEND_RATIO

Hash0x433083750C5E064A
Runtime nameSetPedMaxMoveBlendRatio
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x433083750C5E064A

Signature

void SET_PED_MAX_MOVE_BLEND_RATIO(Ped ped, float value);

Parameters

NameTypeDescription
pedPed—
valuefloat—

Returns void

Usage

Lua
SetPedMaxMoveBlendRatio(ped, value)

-- always works, by hash
Citizen.InvokeNative(0x433083750C5E064A, ped, value)
JavaScript and C#
JavaScript
SetPedMaxMoveBlendRatio(ped, value);

// by hash
Citizen.invokeNative('0x433083750C5E064A', ped, value + 0.0000001);
C#
Function.Call((Hash)0x433083750C5E064A, ped, value);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.