RedM Natives

SET_PED_SPHERE_DEFENSIVE_AREA

Hash0x9D3151A373974804
Runtime nameSetPedSphereDefensiveArea
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x9D3151A373974804

Signature

void SET_PED_SPHERE_DEFENSIVE_AREA(Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
radiusfloat—
p5BOOL—
p6BOOL—
p7BOOL—

Returns void

Usage

Lua
SetPedSphereDefensiveArea(ped, x, y, z, radius, p5, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0x9D3151A373974804, ped, x, y, z, radius, p5, p6, p7)
JavaScript and C#
JavaScript
SetPedSphereDefensiveArea(ped, x, y, z, radius, p5, p6, p7);

// by hash
Citizen.invokeNative('0x9D3151A373974804', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p5, p6, p7);
C#
Function.Call((Hash)0x9D3151A373974804, ped, x, y, z, radius, p5, p6, p7);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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