RedM Natives

SET_PED_WETNESS_HEIGHT

It adds the wetness level to the player clothing/outfit.

Hash0x44CB6447D2571AA0
Runtime nameSetPedWetnessHeight
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x44CB6447D2571AA0

Signature

void SET_PED_WETNESS_HEIGHT(Ped ped, float height);

Parameters

NameTypeDescription
pedPed—
heightfloat—

Returns void

Description

It adds the wetness level to the player clothing/outfit. As if player just got out from water surface.

Usage

Lua
SetPedWetnessHeight(ped, height)

-- always works, by hash
Citizen.InvokeNative(0x44CB6447D2571AA0, ped, height)
JavaScript and C#
JavaScript
SetPedWetnessHeight(ped, height);

// by hash
Citizen.invokeNative('0x44CB6447D2571AA0', ped, height + 0.0000001);
C#
Function.Call((Hash)0x44CB6447D2571AA0, ped, height);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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