SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS
Hash
0xB782F8238512BAD5Runtime name
SpawnpointsGetSearchResultFlagsNamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xB782F8238512BAD5Signature
void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS(Any p0, Any* p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any* | — |
Returns void
Usage
local p1 = SpawnpointsGetSearchResultFlags(p0, p1)
-- always works, by hash
local p1 = Citizen.InvokeNative(0xB782F8238512BAD5, p0, Citizen.PointerValueIntInitialized(p1))JavaScript and C#
const p1 = SpawnpointsGetSearchResultFlags(p0, p1);
// by hash
const p1 = Citizen.invokeNative('0xB782F8238512BAD5', p0, Citizen.pointerValueIntInitialized(p1));var p1 = new OutputArgument();
Function.Call((Hash)0xB782F8238512BAD5, p0, p1);
// p1.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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