RedM Natives

_ADD_SCENARIO_TRANSITION

Forces transition now, called together with 0xD65FDC686A031C83

Hash0x6D07B371E9439019
Runtime nameAddScenarioTransition
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_SCENARIO_TRANSITION(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

Forces transition now, called together with 0xD65FDC686A031C83

Usage

Lua
AddScenarioTransition(ped)

-- always works, by hash
Citizen.InvokeNative(0x6D07B371E9439019, ped)
JavaScript and C#
JavaScript
AddScenarioTransition(ped);

// by hash
Citizen.invokeNative('0x6D07B371E9439019', ped);
C#
Function.Call((Hash)0x6D07B371E9439019, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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