RedM Natives

_APPLY_PED_META_PED_OUTFIT

Hash0x74F512E29CB717E2
Runtime nameApplyPedMetaPedOutfit
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _APPLY_PED_META_PED_OUTFIT(int requestId, Ped ped, BOOL p2, BOOL p3);

Parameters

NameTypeDescription
requestIdint—
pedPed—
p2BOOL—
p3BOOL—

Returns BOOL

Description

https://github.com/femga/rdr3_discoveries/blob/master/clothes/metaped_outfits.lua

Usage

Lua
local retval = ApplyPedMetaPedOutfit(requestId, ped, p2, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0x74F512E29CB717E2, requestId, ped, p2, p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ApplyPedMetaPedOutfit(requestId, ped, p2, p3);

// by hash
const retval = Citizen.invokeNative('0x74F512E29CB717E2', requestId, ped, p2, p3, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x74F512E29CB717E2, requestId, ped, p2, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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