_APPLY_TEXTURE_ON_PED
Hash
0x0B46E25761519058Runtime name
ApplyTextureOnPedNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _APPLY_TEXTURE_ON_PED(Ped ped, Hash componentHash, int textureId);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
componentHash | Hash | — |
textureId | int | — |
Returns void
Usage
ApplyTextureOnPed(ped, componentHash, textureId)
-- always works, by hash
Citizen.InvokeNative(0x0B46E25761519058, ped, componentHash, textureId)JavaScript and C#
ApplyTextureOnPed(ped, componentHash, textureId);
// by hash
Citizen.invokeNative('0x0B46E25761519058', ped, componentHash, textureId);Function.Call((Hash)0x0B46E25761519058, ped, componentHash, textureId);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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