RedM Natives

_ATTACH_VOLUME_TO_ENTITY

Hash0x7C00CFC48A782DC0
Runtime nameAttachVolumeToEntity
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ATTACH_VOLUME_TO_ENTITY(Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9);

Parameters

NameTypeDescription
volumeVolume—
entityEntity—
offsetXfloat—
offsetYfloat—
offsetZfloat—
rotXfloat—
rotYfloat—
rotZfloat—
p8int—
p9BOOL—

Returns void

Usage

Lua
AttachVolumeToEntity(volume, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, p8, p9)

-- always works, by hash
Citizen.InvokeNative(0x7C00CFC48A782DC0, volume, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, p8, p9)
JavaScript and C#
JavaScript
AttachVolumeToEntity(volume, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, p8, p9);

// by hash
Citizen.invokeNative('0x7C00CFC48A782DC0', volume, entity, offsetX + 0.0000001, offsetY + 0.0000001, offsetZ + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, p8, p9);
C#
Function.Call((Hash)0x7C00CFC48A782DC0, volume, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, p8, p9);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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