RedM Natives

_CLEAR_PED_ACTION_DISABLE_FLAG

Hash0x949B2F9ED2917F5D
Runtime nameClearPedActionDisableFlag
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_PED_ACTION_DISABLE_FLAG(Ped ped, int actionDisableFlag);

Parameters

NameTypeDescription
pedPed—
actionDisableFlagint—

Returns void

Usage

Lua
ClearPedActionDisableFlag(ped, actionDisableFlag)

-- always works, by hash
Citizen.InvokeNative(0x949B2F9ED2917F5D, ped, actionDisableFlag)
JavaScript and C#
JavaScript
ClearPedActionDisableFlag(ped, actionDisableFlag);

// by hash
Citizen.invokeNative('0x949B2F9ED2917F5D', ped, actionDisableFlag);
C#
Function.Call((Hash)0x949B2F9ED2917F5D, ped, actionDisableFlag);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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