RedM Natives

_SET_PED_ACTION_DISABLE_FLAG

Hash0xB8DE69D9473B7593
Runtime nameSetPedActionDisableFlag
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_ACTION_DISABLE_FLAG(Ped ped, int actionDisableFlag);

Parameters

NameTypeDescription
pedPed—
actionDisableFlagint—

Returns void

Description

https://github.com/femga/rdr3_discoveries/tree/master/AI/COMBAT_ACTION_DISABLE_FLAGS

Usage

Lua
SetPedActionDisableFlag(ped, actionDisableFlag)

-- always works, by hash
Citizen.InvokeNative(0xB8DE69D9473B7593, ped, actionDisableFlag)
JavaScript and C#
JavaScript
SetPedActionDisableFlag(ped, actionDisableFlag);

// by hash
Citizen.invokeNative('0xB8DE69D9473B7593', ped, actionDisableFlag);
C#
Function.Call((Hash)0xB8DE69D9473B7593, ped, actionDisableFlag);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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