_CLEAR_PED_DESIRED_LOCO_FOR_MODEL
Clears locomotion archetype
Hash
0x4FD80C3DD84B817BRuntime name
ClearPedDesiredLocoForModelNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL(Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
Returns void
Description
Clears locomotion archetype
Usage
ClearPedDesiredLocoForModel(ped)
-- always works, by hash
Citizen.InvokeNative(0x4FD80C3DD84B817B, ped)JavaScript and C#
ClearPedDesiredLocoForModel(ped);
// by hash
Citizen.invokeNative('0x4FD80C3DD84B817B', ped);Function.Call((Hash)0x4FD80C3DD84B817B, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_SET_PED_DESIRED_LOCO_FOR_MODELValues used in the scripts: algie angry_female arthur_healthy cowboy cowboy_f default default_female free_slave_01 free_slave_02 gold_panner guard_lantern injured_general john_marston lilly_millet lone_prisoner lost_man mp_ova_hunter mp_…
Sources
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