RedM Natives

_CLEAR_PED_DESIRED_LOCO_FOR_MODEL

Clears locomotion archetype

Hash0x4FD80C3DD84B817B
Runtime nameClearPedDesiredLocoForModel
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

Clears locomotion archetype

Usage

Lua
ClearPedDesiredLocoForModel(ped)

-- always works, by hash
Citizen.InvokeNative(0x4FD80C3DD84B817B, ped)
JavaScript and C#
JavaScript
ClearPedDesiredLocoForModel(ped);

// by hash
Citizen.invokeNative('0x4FD80C3DD84B817B', ped);
C#
Function.Call((Hash)0x4FD80C3DD84B817B, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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