RedM Natives

_CLEAR_PELT_FROM_HORSE

Hash0x627F7F3A0C4C51FF
Runtime nameClearPeltFromHorse
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_PELT_FROM_HORSE(Ped horse, int peltId);

Parameters

NameTypeDescription
horsePed—
peltIdint—

Returns void

Usage

Lua
ClearPeltFromHorse(horse, peltId)

-- always works, by hash
Citizen.InvokeNative(0x627F7F3A0C4C51FF, horse, peltId)
JavaScript and C#
JavaScript
ClearPeltFromHorse(horse, peltId);

// by hash
Citizen.invokeNative('0x627F7F3A0C4C51FF', horse, peltId);
C#
Function.Call((Hash)0x627F7F3A0C4C51FF, horse, peltId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.