RedM Natives

_GET_PELT_FROM_HORSE

Returns peltId

Hash0x0CEEB6F4780B1F2F
Runtime nameGetPeltFromHorse
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_PELT_FROM_HORSE(Ped horse, int index);

Parameters

NameTypeDescription
horsePed—
indexint—

Returns int

Description

Returns peltId

Usage

Lua
local retval = GetPeltFromHorse(horse, index)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0CEEB6F4780B1F2F, horse, index, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPeltFromHorse(horse, index);

// by hash
const retval = Citizen.invokeNative('0x0CEEB6F4780B1F2F', horse, index, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x0CEEB6F4780B1F2F, horse, index);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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