RedM Natives

_CREATE_META_PED_ASSET

Creates prop from metaped asset bundle Creates a pickup-able metaped component.

Hash0x9641A9A20310F6B8
Runtime nameCreateMetaPedAsset
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Entity _CREATE_META_PED_ASSET(Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9);

Parameters

NameTypeDescription
assetHash—
posXfloat—
posYfloat—
posZfloat—
rotXfloat—
rotYfloat—
rotZfloat—
p7BOOL—
p8BOOL—
p9BOOL—

Returns Entity

Description

Creates prop from metaped asset bundle
https://github.com/femga/rdr3_discoveries/blob/master/objects/metaped_asset_bundles_list.lua
Creates a pickup-able metaped component. asset doesn't seems to be related to component hashes. Hash example : 0xD20354AB (https ://i.imgur.com/dzHkcDb.png)

Usage

Lua
local retval = CreateMetaPedAsset(asset, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9641A9A20310F6B8, asset, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateMetaPedAsset(asset, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9);

// by hash
const retval = Citizen.invokeNative('0x9641A9A20310F6B8', asset, posX + 0.0000001, posY + 0.0000001, posZ + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, p7, p8, p9, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x9641A9A20310F6B8, asset, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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