_EQUIP_META_PED_OUTFIT
Body Types: MPCREATOR_NEUTRAL MPCREATOR_SKINNY MPCREATOR_SKINNY_MUSCULAR MPCREATOR_HEAVY MPCREATOR_HEAVY_MUSCULAR eBodyWeightOutfit (pedattributes.ymt): -2045421226 (smallest) 1745919061 (default) 1960266524 (biggest) Alt name: _EQUIP_ME…
0x1902C4CFCC5BE57CEquipMetaPedOutfitSignature
void _EQUIP_META_PED_OUTFIT(Ped ped, Hash hash);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
hash | Hash | — |
Returns void
Description
Note: you have to update your ped's variation after calling (using 0xCC8CA3E88256E58F)
Body Types:
MPCREATOR_NEUTRAL
MPCREATOR_SKINNY
MPCREATOR_SKINNY_MUSCULAR
MPCREATOR_HEAVY
MPCREATOR_HEAVY_MUSCULAR
eBodyWeightOutfit (pedattributes.ymt):
-2045421226 (smallest)
-1745814259
-325933489
-1065791927
-844699484
-1273449080
927185840
149872391
399015098
-644349862
1745919061 (default)
1004225511
1278600348
502499352
-2093198664
-1837436619
1736416063
2040610690
-1173634986
-867801909
1960266524 (biggest)
https://github.com/femga/rdr3_discoveries/blob/master/peds_customization/ped_outfits.lua
Alt name: _EQUIP_META_PED_OUTFIT_COMPONENT
femga rdr3_discoveries · research notes
// 0x1902C4CFCC5BE57C -- CHANGE BODY OR WAIST TYPE
Citizen.InvokeNative(0x1902C4CFCC5BE57C,PlayerPedId(),BODY_TYPE)
Citizen.InvokeNative(0x1902C4CFCC5BE57C,PlayerPedId(),WAIST_TYPE)
Citizen.InvokeNative(0xCC8CA3E88256E58F,PlayerPedId(), 0, 1, 1, 1, false);
BODY_TYPES:
61606861,
-1241887289,
-369348190,
32611963,
-20262001,
-369348190,
WAIST_TYPES:
-2045421226, -- smallest
-1745814259,
-325933489,
-1065791927,
-844699484,
-1273449080,
927185840,
149872391,
399015098,
-644349862,
1745919061, -- default
1004225511,
1278600348,
502499352,
-2093198664,
-1837436619,
1736416063,
2040610690,
-1173634986,
-867801909,
1960266524, -- biggest
-------------------------------------------------------------------Usage
EquipMetaPedOutfit(ped, hash)
-- always works, by hash
Citizen.InvokeNative(0x1902C4CFCC5BE57C, ped, hash)JavaScript and C#
EquipMetaPedOutfit(ped, hash);
// by hash
Citizen.invokeNative('0x1902C4CFCC5BE57C', ped, hash);Function.Call((Hash)0x1902C4CFCC5BE57C, ped, hash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_REQUEST_META_PED_OUTFITReturns requestId, to be used with 0x74F512E29CB717E2
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.