_UPDATE_PED_VARIATION
Update variation on ped, needed after first creation, or when component or texture/overlay is changed
Hash
0xCC8CA3E88256E58FRuntime name
UpdatePedVariationNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UPDATE_PED_VARIATION(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | BOOL | — |
p2 | BOOL | — |
p3 | BOOL | — |
p4 | BOOL | — |
p5 | BOOL | — |
Returns void
Description
Update variation on ped, needed after first creation, or when component or texture/overlay is changed
Usage
UpdatePedVariation(ped, p1, p2, p3, p4, p5)
-- always works, by hash
Citizen.InvokeNative(0xCC8CA3E88256E58F, ped, p1, p2, p3, p4, p5)JavaScript and C#
UpdatePedVariation(ped, p1, p2, p3, p4, p5);
// by hash
Citizen.invokeNative('0xCC8CA3E88256E58F', ped, p1, p2, p3, p4, p5);Function.Call((Hash)0xCC8CA3E88256E58F, ped, p1, p2, p3, p4, p5);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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