RedM Natives

_EQUIP_META_PED_OUTFIT_EXTRA

Changes Multiplayer ped face and body type components, they can be stacked Body shape for mp_male from 124 - 128, 110 - 115 for mp_female Face shape for mp_male from 110 - 123, 96 - 109 for mp_female Cloth type for mp_male from 0 - 109,…

Hash0xA5BAE410B03E7371
Runtime nameEquipMetaPedOutfitExtra
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _EQUIP_META_PED_OUTFIT_EXTRA(Ped ped, int component, Any p2, Any p3);

Parameters

NameTypeDescription
pedPed—
componentint—
p2Any—
p3Any—

Returns void

Description

alloc8or RDR3 NativeDB

Changes Multiplayer ped face and body type components, they can be stacked
Params: p3 = 1
Body shape for mp_male from 124 - 128, 110 - 115 for mp_female
Face shape for mp_male from 110 - 123, 96 - 109 for mp_female
Cloth type for mp_male from 0 - 109, 0 - 95 for mp_female

femga rdr3_discoveries · research notes

0xA5BAE410B03E7371 		(by Disquse)

This set some components on the ped, just replace value with a number.
Function.Call((Hash)0xA5BAE410B03E7371, PlayerPedId(), VALUE, 0, 0);

Usage

Lua
EquipMetaPedOutfitExtra(ped, component, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xA5BAE410B03E7371, ped, component, p2, p3)
JavaScript and C#
JavaScript
EquipMetaPedOutfitExtra(ped, component, p2, p3);

// by hash
Citizen.invokeNative('0xA5BAE410B03E7371', ped, component, p2, p3);
C#
Function.Call((Hash)0xA5BAE410B03E7371, ped, component, p2, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.