RedM Natives

_GET_ACTIVE_DYNAMIC_SCENARIO_2

Returns kneeling, sitting, squating, and sleeping scenario hashes

Hash0xC22AA08A8ADB87D4
Runtime nameGetActiveDynamicScenario_2
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns Hash

Description

Returns kneeling, sitting, squating, and sleeping scenario hashes

Usage

Lua
local retval = GetActiveDynamicScenario_2(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC22AA08A8ADB87D4, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetActiveDynamicScenario_2(ped);

// by hash
const retval = Citizen.invokeNative('0xC22AA08A8ADB87D4', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xC22AA08A8ADB87D4, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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