RedM Natives

_GET_CHAR_EXPRESSION

Gets MetaPedExpression at index specified For index, see: _SET_CHAR_EXPRESSION Old name: _GET_PED_FACE_FEATURE

Hash0xFD1BA1EEF7985BB8
Runtime nameGetCharExpression
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_CHAR_EXPRESSION(Ped ped, int index);

Parameters

NameTypeDescription
pedPed—
indexint—

Returns float

Description

alloc8or RDR3 NativeDB

Gets MetaPedExpression at index specified

For index, see: _SET_CHAR_EXPRESSION

Old name: _GET_PED_FACE_FEATURE

femga rdr3_discoveries · research notes

// 0xFD1BA1EEF7985BB8     By @Bossman
float _GET_PED_FACE_FEATURE(Ped ped, int index);

Usage

Lua
local retval = GetCharExpression(ped, index)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFD1BA1EEF7985BB8, ped, index, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetCharExpression(ped, index);

// by hash
const retval = Citizen.invokeNative('0xFD1BA1EEF7985BB8', ped, index, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xFD1BA1EEF7985BB8, ped, index);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.