_GET_CHAR_EXPRESSION
Gets MetaPedExpression at index specified For index, see: _SET_CHAR_EXPRESSION Old name: _GET_PED_FACE_FEATURE
Hash
0xFD1BA1EEF7985BB8Runtime name
GetCharExpressionNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_CHAR_EXPRESSION(Ped ped, int index);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
index | int | — |
Returns float
Description
Gets MetaPedExpression at index specified
For index, see: _SET_CHAR_EXPRESSION
Old name: _GET_PED_FACE_FEATURE
femga rdr3_discoveries · research notes
// 0xFD1BA1EEF7985BB8 By @Bossman
float _GET_PED_FACE_FEATURE(Ped ped, int index);Usage
local retval = GetCharExpression(ped, index)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFD1BA1EEF7985BB8, ped, index, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetCharExpression(ped, index);
// by hash
const retval = Citizen.invokeNative('0xFD1BA1EEF7985BB8', ped, index, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xFD1BA1EEF7985BB8, ped, index);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_SET_CHAR_EXPRESSIONSets MetaPedExpression at index specified.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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