RedM Natives

_GET_PED_ATTITUDE

AI_ATTITUDE_FRIENDLY, AI_ATTITUDE_WARY, AI_ATTITUDE_COMBATIVE, AI_ATTITUDE_NEVER_MET

Hash0x7CC2186C32D3540A
Runtime nameGetPedAttitude
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_PED_ATTITUDE(Ped ped, Player player);

Parameters

NameTypeDescription
pedPed—
playerPlayer—

Returns int

Description

AI_ATTITUDE_NEUTRAL = 0,
AI_ATTITUDE_FRIENDLY,
AI_ATTITUDE_WARY,
AI_ATTITUDE_COMBATIVE,
AI_ATTITUDE_NEVER_MET

Usage

Lua
local retval = GetPedAttitude(ped, player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7CC2186C32D3540A, ped, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedAttitude(ped, player);

// by hash
const retval = Citizen.invokeNative('0x7CC2186C32D3540A', ped, player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x7CC2186C32D3540A, ped, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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