_GET_PED_ATTITUDE
AI_ATTITUDE_FRIENDLY, AI_ATTITUDE_WARY, AI_ATTITUDE_COMBATIVE, AI_ATTITUDE_NEVER_MET
Hash
0x7CC2186C32D3540ARuntime name
GetPedAttitudeNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_PED_ATTITUDE(Ped ped, Player player);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
player | Player | — |
Returns int
Description
AI_ATTITUDE_NEUTRAL = 0,
AI_ATTITUDE_FRIENDLY,
AI_ATTITUDE_WARY,
AI_ATTITUDE_COMBATIVE,
AI_ATTITUDE_NEVER_MET
Usage
local retval = GetPedAttitude(ped, player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x7CC2186C32D3540A, ped, player, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetPedAttitude(ped, player);
// by hash
const retval = Citizen.invokeNative('0x7CC2186C32D3540A', ped, player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x7CC2186C32D3540A, ped, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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