_GET_PED_COMBAT_SPEED
Gets the ped combat speed enum.
Hash
0xFFDE295662405B25Runtime name
GetPedCombatSpeedNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_PED_COMBAT_SPEED(Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
Returns int
Description
Gets the ped combat speed enum. See _SET_PED_COMBAT_SPEED for CCombatData__Speed values.
_GET_PED_COMBAT_M* - _GET_PED_C*
Usage
local retval = GetPedCombatSpeed(ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFFDE295662405B25, ped, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetPedCombatSpeed(ped);
// by hash
const retval = Citizen.invokeNative('0xFFDE295662405B25', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xFFDE295662405B25, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_SET_PED_COMBAT_SPEEDSets the ped combat speed enum.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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