RedM Natives

_GET_PED_COMBAT_SPEED

Gets the ped combat speed enum.

Hash0xFFDE295662405B25
Runtime nameGetPedCombatSpeed
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_PED_COMBAT_SPEED(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns int

Description

alloc8or RDR3 NativeDB

Gets the ped combat speed enum. See _SET_PED_COMBAT_SPEED for CCombatData__Speed values.

VORPCORE RDR3natives

_GET_PED_COMBAT_M* - _GET_PED_C*

Usage

Lua
local retval = GetPedCombatSpeed(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFFDE295662405B25, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedCombatSpeed(ped);

// by hash
const retval = Citizen.invokeNative('0xFFDE295662405B25', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFFDE295662405B25, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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