RedM Natives

_GET_PED_DAMAGE_CLEANLINESS

PED_DAMAGE_CLEANLINESS_POOR, PED_DAMAGE_CLEANLINESS_GOOD, PED_DAMAGE_CLEANLINESS_PERFECT

Hash0x88EFFED5FE8B0B4A
Runtime nameGetPedDamageCleanliness
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_PED_DAMAGE_CLEANLINESS(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns int

Description

enum ePedDamageCleanliness
{
	PED_DAMAGE_CLEANLINESS_POOR,
	PED_DAMAGE_CLEANLINESS_GOOD,
	PED_DAMAGE_CLEANLINESS_PERFECT
};

Usage

Lua
local retval = GetPedDamageCleanliness(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x88EFFED5FE8B0B4A, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedDamageCleanliness(ped);

// by hash
const retval = Citizen.invokeNative('0x88EFFED5FE8B0B4A', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x88EFFED5FE8B0B4A, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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