RedM Natives

_SET_PED_DAMAGE_CLEANLINESS

Hash0x7528720101A807A5
Runtime nameSetPedDamageCleanliness
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_DAMAGE_CLEANLINESS(Ped ped, int damageCleanliness);

Parameters

NameTypeDescription
pedPed—
damageCleanlinessint—

Returns void

Description

damageCleanliness: see _GET_PED_DAMAGE_CLEANLINESS

Usage

Lua
SetPedDamageCleanliness(ped, damageCleanliness)

-- always works, by hash
Citizen.InvokeNative(0x7528720101A807A5, ped, damageCleanliness)
JavaScript and C#
JavaScript
SetPedDamageCleanliness(ped, damageCleanliness);

// by hash
Citizen.invokeNative('0x7528720101A807A5', ped, damageCleanliness);
C#
Function.Call((Hash)0x7528720101A807A5, ped, damageCleanliness);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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