RedM Natives

_GET_PED_INTERACTION_PERSONALITY

Hash0xD7AD3C7EBAF88C92
Runtime nameGetPedInteractionPersonality
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_PED_INTERACTION_PERSONALITY(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns Hash

Usage

Lua
local retval = GetPedInteractionPersonality(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD7AD3C7EBAF88C92, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedInteractionPersonality(ped);

// by hash
const retval = Citizen.invokeNative('0xD7AD3C7EBAF88C92', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD7AD3C7EBAF88C92, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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