_SET_PED_INTERACTION_PERSONALITY
personality (script_mp_rel): NONE, AGGRESSIVE, TIMID (non-aggressive), CRIPPS, SCRIPTEDINTIMIDATION, MAGGIE, MARCEL, SCRIPTEDSALOON personality (script_rel): AVOID, SCRIPTEDOUTLAW, TIMIDGUARDDOG, SCRIPTEDTIMIDROB, AGGRESSIVECAMPER, LAZYD…
Hash
0x24C82EF607105FAARuntime name
SetPedInteractionPersonalityNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_INTERACTION_PERSONALITY(Ped ped, Hash personality);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
personality | Hash | — |
Returns void
Description
personality (script_mp_rel): NONE, AGGRESSIVE, TIMID (non-aggressive), CRIPPS, SCRIPTEDINTIMIDATION, MAGGIE, MARCEL, SCRIPTEDSALOON
personality (script_rel): AVOID, SCRIPTEDOUTLAW, TIMIDGUARDDOG, SCRIPTEDTIMIDROB, AGGRESSIVECAMPER, LAZYDOG, KIERANTIEDUP, SCRIPTEDGALA
Usage
SetPedInteractionPersonality(ped, personality)
-- always works, by hash
Citizen.InvokeNative(0x24C82EF607105FAA, ped, personality)JavaScript and C#
SetPedInteractionPersonality(ped, personality);
// by hash
Citizen.invokeNative('0x24C82EF607105FAA', ped, personality);Function.Call((Hash)0x24C82EF607105FAA, ped, personality);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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