_GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER
Returns animal skin quality modifier
Hash
0xEE2D5C819A65BF26Runtime name
GetPlayerCurrentAnimalDamageModifierNamespacePED
SideClient
NameCommunity guess
Docs
Since build1311
Signature
float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns float
Description
Returns animal skin quality modifier
Usage
local retval = GetPlayerCurrentAnimalDamageModifier(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xEE2D5C819A65BF26, player, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetPlayerCurrentAnimalDamageModifier(player);
// by hash
const retval = Citizen.invokeNative('0xEE2D5C819A65BF26', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xEE2D5C819A65BF26, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIERAnimal Skin Quality Modifier
Sources
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