RedM Natives

_GET_PLAYER_DISMOUNT_TIMESTAMP

Returns dismounted timestamp

Hash0xE8D1CCB9375C101B
Runtime nameGetPlayerDismountTimestamp
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_PLAYER_DISMOUNT_TIMESTAMP(Ped mount, Player player);

Parameters

NameTypeDescription
mountPed—
playerPlayer—

Returns int

Description

VORPCORE RDR3natives

Returns dismounted timestamp

Usage

Lua
local retval = GetPlayerDismountTimestamp(mount, player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE8D1CCB9375C101B, mount, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPlayerDismountTimestamp(mount, player);

// by hash
const retval = Citizen.invokeNative('0xE8D1CCB9375C101B', mount, player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE8D1CCB9375C101B, mount, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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