_GET_PLAYER_DISMOUNT_TIMESTAMP
Returns dismounted timestamp
Hash
0xE8D1CCB9375C101BRuntime name
GetPlayerDismountTimestampNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_PLAYER_DISMOUNT_TIMESTAMP(Ped mount, Player player);Parameters
| Name | Type | Description |
|---|---|---|
mount | Ped | — |
player | Player | — |
Returns int
Description
Returns dismounted timestamp
Usage
local retval = GetPlayerDismountTimestamp(mount, player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE8D1CCB9375C101B, mount, player, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetPlayerDismountTimestamp(mount, player);
// by hash
const retval = Citizen.invokeNative('0xE8D1CCB9375C101B', mount, player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xE8D1CCB9375C101B, mount, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_SET_PLAYER_DISMOUNT_TIMESTAMPdismountTimer gets called with the data from `_GET_PLAYER_DISMOUNT_TIMESTAMP`
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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