RedM Natives

_GET_TOTAL_PED_DAMAGE_FROM_AI

Hash0x92C8EACA29F6BED6
Runtime nameGetTotalPedDamageFromAi
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_TOTAL_PED_DAMAGE_FROM_AI(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns float

Description

_GET_WA*

Usage

Lua
local retval = GetTotalPedDamageFromAi(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x92C8EACA29F6BED6, ped, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetTotalPedDamageFromAi(ped);

// by hash
const retval = Citizen.invokeNative('0x92C8EACA29F6BED6', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x92C8EACA29F6BED6, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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