_SET_TOTAL_PED_DAMAGE_FROM_AI
_SET_W(EAPON?)*
Hash
0x73B6F907B913C860Runtime name
SetTotalPedDamageFromAiNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_TOTAL_PED_DAMAGE_FROM_AI(Ped ped, float totalDamage);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
totalDamage | float | — |
Returns void
Description
_SET_W(EAPON?)*
Usage
SetTotalPedDamageFromAi(ped, totalDamage)
-- always works, by hash
Citizen.InvokeNative(0x73B6F907B913C860, ped, totalDamage)JavaScript and C#
SetTotalPedDamageFromAi(ped, totalDamage);
// by hash
Citizen.invokeNative('0x73B6F907B913C860', ped, totalDamage + 0.0000001);Function.Call((Hash)0x73B6F907B913C860, ped, totalDamage);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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