RedM Natives

_SET_TOTAL_PED_DAMAGE_FROM_AI

_SET_W(EAPON?)*

Hash0x73B6F907B913C860
Runtime nameSetTotalPedDamageFromAi
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_TOTAL_PED_DAMAGE_FROM_AI(Ped ped, float totalDamage);

Parameters

NameTypeDescription
pedPed—
totalDamagefloat—

Returns void

Description

_SET_W(EAPON?)*

Usage

Lua
SetTotalPedDamageFromAi(ped, totalDamage)

-- always works, by hash
Citizen.InvokeNative(0x73B6F907B913C860, ped, totalDamage)
JavaScript and C#
JavaScript
SetTotalPedDamageFromAi(ped, totalDamage);

// by hash
Citizen.invokeNative('0x73B6F907B913C860', ped, totalDamage + 0.0000001);
C#
Function.Call((Hash)0x73B6F907B913C860, ped, totalDamage);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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