RedM Natives

_GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO

Hash0xE4770DA1B8FF4FD1
Runtime nameGetVehicleDraftHorseIsAttachedTo
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO(Ped horse);

Parameters

NameTypeDescription
horsePed—

Returns Vehicle

Usage

Lua
local retval = GetVehicleDraftHorseIsAttachedTo(horse)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE4770DA1B8FF4FD1, horse, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetVehicleDraftHorseIsAttachedTo(horse);

// by hash
const retval = Citizen.invokeNative('0xE4770DA1B8FF4FD1', horse, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE4770DA1B8FF4FD1, horse);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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