_GIVE_PED_SCENARIO_PROP
Hash
0x3BBDD6143FF16F98Runtime name
GivePedScenarioPropNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _GIVE_PED_SCENARIO_PROP(Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
object | Object | — |
conditionalAnim | const char* | — |
p3 | const char* | — |
p4 | const char* | — |
p5 | BOOL | — |
Returns BOOL
Usage
local retval = GivePedScenarioProp(ped, object, conditionalAnim, p3, p4, p5)
-- always works, by hash
local retval = Citizen.InvokeNative(0x3BBDD6143FF16F98, ped, object, conditionalAnim, p3, p4, p5, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GivePedScenarioProp(ped, object, conditionalAnim, p3, p4, p5);
// by hash
const retval = Citizen.invokeNative('0x3BBDD6143FF16F98', ped, object, conditionalAnim, p3, p4, p5, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x3BBDD6143FF16F98, ped, object, conditionalAnim, p3, p4, p5);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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