RedM Natives

_GIVE_PED_SCENARIO_PROP

Hash0x3BBDD6143FF16F98
Runtime nameGivePedScenarioProp
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GIVE_PED_SCENARIO_PROP(Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5);

Parameters

NameTypeDescription
pedPed—
objectObject—
conditionalAnimconst char*—
p3const char*—
p4const char*—
p5BOOL—

Returns BOOL

Usage

Lua
local retval = GivePedScenarioProp(ped, object, conditionalAnim, p3, p4, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3BBDD6143FF16F98, ped, object, conditionalAnim, p3, p4, p5, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GivePedScenarioProp(ped, object, conditionalAnim, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0x3BBDD6143FF16F98', ped, object, conditionalAnim, p3, p4, p5, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3BBDD6143FF16F98, ped, object, conditionalAnim, p3, p4, p5);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.