RedM Natives

_GIVE_PED_SCENARIO_PROP_DYNAMIC

Only used in SP R* Script rcm_jack2

Hash0xA0774E388CE4A679
Runtime nameGivePedScenarioPropDynamic
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GIVE_PED_SCENARIO_PROP_DYNAMIC(Ped ped, Object object, const char* p2, const char* p3, BOOL p4);

Parameters

NameTypeDescription
pedPed—
objectObject—
p2const char*—
p3const char*—
p4BOOL—

Returns BOOL

Description

Only used in SP R* Script rcm_jack2

Usage

Lua
local retval = GivePedScenarioPropDynamic(ped, object, p2, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA0774E388CE4A679, ped, object, p2, p3, p4, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GivePedScenarioPropDynamic(ped, object, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xA0774E388CE4A679', ped, object, p2, p3, p4, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA0774E388CE4A679, ped, object, p2, p3, p4);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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