RedM Natives

_HAS_META_PED_ASSET_LOADED

Hash0xB0B2C6D170B0E8E5
Runtime nameHasMetaPedAssetLoaded
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _HAS_META_PED_ASSET_LOADED(int requestId);

Parameters

NameTypeDescription
requestIdint—

Returns BOOL

Usage

Lua
local retval = HasMetaPedAssetLoaded(requestId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB0B2C6D170B0E8E5, requestId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasMetaPedAssetLoaded(requestId);

// by hash
const retval = Citizen.invokeNative('0xB0B2C6D170B0E8E5', requestId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB0B2C6D170B0E8E5, requestId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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