_HAS_PED_SHOT_RECENTLY
True if the ped fired a weapon within the last `seconds` (seconds -> compared in ms internally).
Hash
0xB7DBB2986B87E230Runtime name
HasPedShotRecentlyNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _HAS_PED_SHOT_RECENTLY(Ped ped, float seconds);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
seconds | float | — |
Returns BOOL
Description
True if the ped fired a weapon within the last seconds (seconds -> compared in ms internally). Returns false if no recent shot is recorded.
Usage
local retval = HasPedShotRecently(ped, seconds)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB7DBB2986B87E230, ped, seconds, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasPedShotRecently(ped, seconds);
// by hash
const retval = Citizen.invokeNative('0xB7DBB2986B87E230', ped, seconds + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xB7DBB2986B87E230, ped, seconds);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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