RedM Natives

_HAS_PED_SHOT_RECENTLY

True if the ped fired a weapon within the last `seconds` (seconds -> compared in ms internally).

Hash0xB7DBB2986B87E230
Runtime nameHasPedShotRecently
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _HAS_PED_SHOT_RECENTLY(Ped ped, float seconds);

Parameters

NameTypeDescription
pedPed—
secondsfloat—

Returns BOOL

Description

True if the ped fired a weapon within the last seconds (seconds -> compared in ms internally). Returns false if no recent shot is recorded.

Usage

Lua
local retval = HasPedShotRecently(ped, seconds)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB7DBB2986B87E230, ped, seconds, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasPedShotRecently(ped, seconds);

// by hash
const retval = Citizen.invokeNative('0xB7DBB2986B87E230', ped, seconds + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB7DBB2986B87E230, ped, seconds);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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