RedM Natives

_HAS_PED_TAKEN_GORE_DAMAGE

Hash0xBA208A8D6399A3AC
Runtime nameHasPedTakenGoreDamage
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _HAS_PED_TAKEN_GORE_DAMAGE(Ped ped, int limb);

Parameters

NameTypeDescription
pedPed—
limbint—

Returns BOOL

Description

limb: 3 = Left Hand, 4 = Left Arm, 6 = Right Hand, 7 = Right Arm, 9 = Left Foot, 10 = Left Leg, 12 = Right Foot, 13 = Right Leg, 37 = Head

Usage

Lua
local retval = HasPedTakenGoreDamage(ped, limb)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBA208A8D6399A3AC, ped, limb, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasPedTakenGoreDamage(ped, limb);

// by hash
const retval = Citizen.invokeNative('0xBA208A8D6399A3AC', ped, limb, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xBA208A8D6399A3AC, ped, limb);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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