_HORSE_AGITATE
Hash
0xBAE08F00021BFFB2Runtime name
HorseAgitateNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _HORSE_AGITATE(Ped mount, BOOL kickOffRider);Parameters
| Name | Type | Description |
|---|---|---|
mount | Ped | — |
kickOffRider | BOOL | — |
Returns void
Description
_H* - _I*
femga rdr3_discoveries · research notes
0xbae08f00021bffb2 (by Anthony229)
fortunately no :smile:
N_0xbae08f00021bffb2(horse) -- agitates the horseUsage
HorseAgitate(mount, kickOffRider)
-- always works, by hash
Citizen.InvokeNative(0xBAE08F00021BFFB2, mount, kickOffRider)JavaScript and C#
HorseAgitate(mount, kickOffRider);
// by hash
Citizen.invokeNative('0xBAE08F00021BFFB2', mount, kickOffRider);Function.Call((Hash)0xBAE08F00021BFFB2, mount, kickOffRider);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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