RedM Natives

_HORSE_AGITATE

Hash0xBAE08F00021BFFB2
Runtime nameHorseAgitate
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _HORSE_AGITATE(Ped mount, BOOL kickOffRider);

Parameters

NameTypeDescription
mountPed—
kickOffRiderBOOL—

Returns void

Description

femga rdr3_discoveries · research notes

0xbae08f00021bffb2  (by Anthony229)
fortunately no :smile:
N_0xbae08f00021bffb2(horse) -- agitates the horse

Usage

Lua
HorseAgitate(mount, kickOffRider)

-- always works, by hash
Citizen.InvokeNative(0xBAE08F00021BFFB2, mount, kickOffRider)
JavaScript and C#
JavaScript
HorseAgitate(mount, kickOffRider);

// by hash
Citizen.invokeNative('0xBAE08F00021BFFB2', mount, kickOffRider);
C#
Function.Call((Hash)0xBAE08F00021BFFB2, mount, kickOffRider);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.