RedM Natives

_INCAPACITATED_REVIVE

Hash0xF6262491C7704A63
Runtime nameIncapacitatedRevive
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _INCAPACITATED_REVIVE(Ped ped, Ped ped2);

Parameters

NameTypeDescription
pedPed—
ped2Ped—

Returns void

Usage

Lua
IncapacitatedRevive(ped, ped2)

-- always works, by hash
Citizen.InvokeNative(0xF6262491C7704A63, ped, ped2)
JavaScript and C#
JavaScript
IncapacitatedRevive(ped, ped2);

// by hash
Citizen.invokeNative('0xF6262491C7704A63', ped, ped2);
C#
Function.Call((Hash)0xF6262491C7704A63, ped, ped2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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