RedM Natives

_PED_CLEAR_LOCO_MOTION

Hash0x935CF6E42BAF7F4D
Runtime namePedClearLocoMotion
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _PED_CLEAR_LOCO_MOTION(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Usage

Lua
PedClearLocoMotion(ped)

-- always works, by hash
Citizen.InvokeNative(0x935CF6E42BAF7F4D, ped)
JavaScript and C#
JavaScript
PedClearLocoMotion(ped);

// by hash
Citizen.invokeNative('0x935CF6E42BAF7F4D', ped);
C#
Function.Call((Hash)0x935CF6E42BAF7F4D, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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