RedM Natives

_REGISTER_HATED_TARGETS_IN_AREA

Hash0xD8736EFDA38EDC5C
Runtime nameRegisterHatedTargetsInArea
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REGISTER_HATED_TARGETS_IN_AREA(Ped ped, float x, float y, float z, float radius);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
radiusfloat—

Returns void

Usage

Lua
RegisterHatedTargetsInArea(ped, x, y, z, radius)

-- always works, by hash
Citizen.InvokeNative(0xD8736EFDA38EDC5C, ped, x, y, z, radius)
JavaScript and C#
JavaScript
RegisterHatedTargetsInArea(ped, x, y, z, radius);

// by hash
Citizen.invokeNative('0xD8736EFDA38EDC5C', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001);
C#
Function.Call((Hash)0xD8736EFDA38EDC5C, ped, x, y, z, radius);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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