_REMOVE_GRAVITY_WELL
Removes gravity well by handle returned from 0x4F5EBE70081E5A20
Hash
0x87247BC60B60BED8Runtime name
RemoveGravityWellNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REMOVE_GRAVITY_WELL(int handle);Parameters
| Name | Type | Description |
|---|---|---|
handle | int | — |
Returns void
Description
Removes gravity well by handle returned from 0x4F5EBE70081E5A20
Usage
RemoveGravityWell(handle)
-- always works, by hash
Citizen.InvokeNative(0x87247BC60B60BED8, handle)JavaScript and C#
RemoveGravityWell(handle);
// by hash
Citizen.invokeNative('0x87247BC60B60BED8', handle);Function.Call((Hash)0x87247BC60B60BED8, handle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_CREATE_GRAVITY_WELLCreates a handle to an instance of "CScriptResource_GravityWell", this system forces local ped to target specified position when moving, however player still can interrupt this.
Sources
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