RedM Natives

_REMOVE_GRAVITY_WELL

Removes gravity well by handle returned from 0x4F5EBE70081E5A20

Hash0x87247BC60B60BED8
Runtime nameRemoveGravityWell
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_GRAVITY_WELL(int handle);

Parameters

NameTypeDescription
handleint—

Returns void

Description

Removes gravity well by handle returned from 0x4F5EBE70081E5A20

Usage

Lua
RemoveGravityWell(handle)

-- always works, by hash
Citizen.InvokeNative(0x87247BC60B60BED8, handle)
JavaScript and C#
JavaScript
RemoveGravityWell(handle);

// by hash
Citizen.invokeNative('0x87247BC60B60BED8', handle);
C#
Function.Call((Hash)0x87247BC60B60BED8, handle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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