_REMOVE_MOTION_TYPE_ASSET
Hash
0xDE7B2B4144906CDFRuntime name
RemoveMotionTypeAssetNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REMOVE_MOTION_TYPE_ASSET(Hash nameHash, Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
nameHash | Hash | — |
ped | Ped | — |
Returns void
Usage
RemoveMotionTypeAsset(nameHash, ped)
-- always works, by hash
Citizen.InvokeNative(0xDE7B2B4144906CDF, nameHash, ped)JavaScript and C#
RemoveMotionTypeAsset(nameHash, ped);
// by hash
Citizen.invokeNative('0xDE7B2B4144906CDF', nameHash, ped);Function.Call((Hash)0xDE7B2B4144906CDF, nameHash, ped);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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