RedM Natives

_REMOVE_MOTION_TYPE_ASSET

Hash0xDE7B2B4144906CDF
Runtime nameRemoveMotionTypeAsset
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_MOTION_TYPE_ASSET(Hash nameHash, Ped ped);

Parameters

NameTypeDescription
nameHashHash—
pedPed—

Returns void

Usage

Lua
RemoveMotionTypeAsset(nameHash, ped)

-- always works, by hash
Citizen.InvokeNative(0xDE7B2B4144906CDF, nameHash, ped)
JavaScript and C#
JavaScript
RemoveMotionTypeAsset(nameHash, ped);

// by hash
Citizen.invokeNative('0xDE7B2B4144906CDF', nameHash, ped);
C#
Function.Call((Hash)0xDE7B2B4144906CDF, nameHash, ped);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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