RedM Natives

_REMOVE_PED_BLACKBOARD_FLOAT

Hash0x411189E51B8020BA
Runtime nameRemovePedBlackboardFloat
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_PED_BLACKBOARD_FLOAT(Ped ped, const char* variableName);

Parameters

NameTypeDescription
pedPed—
variableNameconst char*—

Returns void

Usage

Lua
RemovePedBlackboardFloat(ped, variableName)

-- always works, by hash
Citizen.InvokeNative(0x411189E51B8020BA, ped, variableName)
JavaScript and C#
JavaScript
RemovePedBlackboardFloat(ped, variableName);

// by hash
Citizen.invokeNative('0x411189E51B8020BA', ped, variableName);
C#
Function.Call((Hash)0x411189E51B8020BA, ped, variableName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.