RedM Natives

_SET_PED_BLACKBOARD_FLOAT

Hash0x437C08DB4FEBE2BD
Runtime nameSetPedBlackboardFloat
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_BLACKBOARD_FLOAT(Ped ped, const char* variableName, float value, int removeTimer);

Parameters

NameTypeDescription
pedPed—
variableNameconst char*—
valuefloat—
removeTimerint—

Returns void

Usage

Lua
SetPedBlackboardFloat(ped, variableName, value, removeTimer)

-- always works, by hash
Citizen.InvokeNative(0x437C08DB4FEBE2BD, ped, variableName, value, removeTimer)
JavaScript and C#
JavaScript
SetPedBlackboardFloat(ped, variableName, value, removeTimer);

// by hash
Citizen.invokeNative('0x437C08DB4FEBE2BD', ped, variableName, value + 0.0000001, removeTimer);
C#
Function.Call((Hash)0x437C08DB4FEBE2BD, ped, variableName, value, removeTimer);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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