RedM Natives

_REMOVE_PED_BLACKBOARD_HASH

Hash0x0E17378642156790
Runtime nameRemovePedBlackboardHash
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_PED_BLACKBOARD_HASH(Ped ped, const char* variableName);

Parameters

NameTypeDescription
pedPed—
variableNameconst char*—

Returns void

Usage

Lua
RemovePedBlackboardHash(ped, variableName)

-- always works, by hash
Citizen.InvokeNative(0x0E17378642156790, ped, variableName)
JavaScript and C#
JavaScript
RemovePedBlackboardHash(ped, variableName);

// by hash
Citizen.invokeNative('0x0E17378642156790', ped, variableName);
C#
Function.Call((Hash)0x0E17378642156790, ped, variableName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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