RedM Natives

_REMOVE_TARGET

Hash0x4707E9C23D8CA3FE
Runtime nameRemoveTarget
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_TARGET(Ped ped, Ped targetPed);

Parameters

NameTypeDescription
pedPed—
targetPedPed—

Returns void

Usage

Lua
RemoveTarget(ped, targetPed)

-- always works, by hash
Citizen.InvokeNative(0x4707E9C23D8CA3FE, ped, targetPed)
JavaScript and C#
JavaScript
RemoveTarget(ped, targetPed);

// by hash
Citizen.invokeNative('0x4707E9C23D8CA3FE', ped, targetPed);
C#
Function.Call((Hash)0x4707E9C23D8CA3FE, ped, targetPed);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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