_REQUEST_PROP_SCENARIO_PED
Hash
0xBEC65C6049B3219DRuntime name
RequestPropScenarioPedNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _REQUEST_PROP_SCENARIO_PED(Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
object | Object | — |
p2 | const char* | — |
p3 | const char* | — |
p4 | const char* | — |
p5 | BOOL | — |
Returns Any
Usage
local retval = RequestPropScenarioPed(ped, object, p2, p3, p4, p5)
-- always works, by hash
local retval = Citizen.InvokeNative(0xBEC65C6049B3219D, ped, object, p2, p3, p4, p5, Citizen.ResultAsInteger())JavaScript and C#
const retval = RequestPropScenarioPed(ped, object, p2, p3, p4, p5);
// by hash
const retval = Citizen.invokeNative('0xBEC65C6049B3219D', ped, object, p2, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xBEC65C6049B3219D, ped, object, p2, p3, p4, p5);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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