RedM Natives

_REQUEST_PROP_SCENARIO_PED

Hash0xBEC65C6049B3219D
Runtime nameRequestPropScenarioPed
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _REQUEST_PROP_SCENARIO_PED(Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5);

Parameters

NameTypeDescription
pedPed—
objectObject—
p2const char*—
p3const char*—
p4const char*—
p5BOOL—

Returns Any

Usage

Lua
local retval = RequestPropScenarioPed(ped, object, p2, p3, p4, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBEC65C6049B3219D, ped, object, p2, p3, p4, p5, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = RequestPropScenarioPed(ped, object, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0xBEC65C6049B3219D', ped, object, p2, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xBEC65C6049B3219D, ped, object, p2, p3, p4, p5);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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