RedM Natives

_RESET_PED_COMPONENTS

Hash0x0BFA1BD465CDFEFD
Runtime nameResetPedComponents
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RESET_PED_COMPONENTS(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Usage

Lua
ResetPedComponents(ped)

-- always works, by hash
Citizen.InvokeNative(0x0BFA1BD465CDFEFD, ped)
JavaScript and C#
JavaScript
ResetPedComponents(ped);

// by hash
Citizen.invokeNative('0x0BFA1BD465CDFEFD', ped);
C#
Function.Call((Hash)0x0BFA1BD465CDFEFD, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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