_RESET_PED_TEXTURE
Removes every texture layer but the base layer Clearing texture's data: setting params to default values, but keep overlays.
Hash
0x8472A1789478F82FRuntime name
ResetPedTextureNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _RESET_PED_TEXTURE(int textureId);Parameters
| Name | Type | Description |
|---|---|---|
textureId | int | — |
Returns void
Description
Removes every texture layer but the base layer
Clearing texture's data: setting params to default values, but keep overlays.
Usage
ResetPedTexture(textureId)
-- always works, by hash
Citizen.InvokeNative(0x8472A1789478F82F, textureId)JavaScript and C#
ResetPedTexture(textureId);
// by hash
Citizen.invokeNative('0x8472A1789478F82F', textureId);Function.Call((Hash)0x8472A1789478F82F, textureId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_UPDATE_PED_TEXTUREShould be called at least once for any new texture override._CLEAR_PED_TEXTURERemoves every texture layer Old Name: _RESET_PED_TEXTURE_2
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.