_SET_HORSE_SCRIPTED_FLAG
Sets an internal horse-component flag (bit 0x04) used for scripted control of mounts (e.g., after placing/rider-seating).
Hash
0xB8AB265426CFE6DDRuntime name
SetHorseScriptedFlagNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_HORSE_SCRIPTED_FLAG(Ped ped, BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
toggle | BOOL | — |
Returns void
Description
Sets an internal horse-component flag (bit 0x04) used for scripted control of mounts (e.g., after placing/rider-seating). Pass true to set, false to clear. No effect on non-horses.
Sets some flag on a horse
Usage
SetHorseScriptedFlag(ped, toggle)
-- always works, by hash
Citizen.InvokeNative(0xB8AB265426CFE6DD, ped, toggle)JavaScript and C#
SetHorseScriptedFlag(ped, toggle);
// by hash
Citizen.invokeNative('0xB8AB265426CFE6DD', ped, toggle);Function.Call((Hash)0xB8AB265426CFE6DD, ped, toggle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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